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nod.txt
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1996-02-26
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649b
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23 lines
Ports of Call
Each player founds his own shipping
company, with a starting capital of $4
million to buy ships. Freight and ports
of call can be chosen continuously from
offers on the market. Then the captain
chooses an economic travelling speed
and casts off to encounter many adventures
on the high seas.
After unloading his cargo, the captain
is credited with the agreed payment. Then
he may refuel, make necessary repairs, and
so on. The next job is to find a new,
lucrative cargo, buy further ships, and/or
repay his mortgages; in other words, he
must have a more productive company than his
competitors.